Come join IDAH, IU Makes and the Center for Eighteenth-Century Studies as we make waves at October's First Thursday. Explore the world of digital and analog fabrication and making with IU Makes
, a network of makerspaces across the Bloomington campus that includes SICE makerspaces, UITS' 3D lab
, the IU Libraries' Maker Cart
, SOAAD's MAD LAB
, and SoE's MILL
. IU Makes is partnering with the Institute for Digital Arts & Humanities as part of IDAH's Making the Arts and Humanities
speaker series for 2017-2018. We're also co-hosting the Adrianne Wadewitz Memorial Edit-a-thon with the Center for Eighteenth-Century Studies
, so bring your laptop and we'll help you make the world of public humanities better by adding your voice to Wikipedia.
Makerspace Impacts on Teaching & Research at IU
Indiana University's makerspaces work with students and faculty to design objects and activities for their research and classroom activities. As the examples below show, working directly with staff at IU campus makerspaces can yield functional objects and models for a wide variety of applications.
Prosthetic Fabrication at the MAD Labs
Senior Lecturer of Design in the School of Art, Architecture + Design, Jon Racek, partnered with a local girl who was born missing a portion of one arm to design and fabricate an affordable, customized prosthesis. The goal was to create a functional prosthesis at a fraction of the cost of a commercially available model, customized to the client's specifications.
The Digital Fabrication Labs Coordinator for the School of Art, Architecture + Design and Director of the MAD LABS (Makerspace for Art + Design), Ryan Mandell, facilitated by providing equipment and design expertise.
Jon Racek, Senior Lecturer, School of Art, Architecture + Design was PI, while Ryan Mandell, Digital Fabrication Labs Coordinator, School of Art, Architecture + Design, facilitated.
Mastodon Mandible from the UITS 3D Printing Lab
Polly Sturgeon of the Indiana Geological Survey team was no stranger to UITS' 3D print services when she jokingly mentioned to their team, “maybe we can print a massive mandible.” After explaining the expertise available from the UITS 3D Print staff and our interest in experimenting with workflows that could become service models, the team agreed to tackle the challenge of recreating the ancient Mastodon mandible.
The UITS team tasked themselves with an entire, more traditional, workflow: concept and planning, design, print and print cleanup, and all things related to post-processing. They wanted to stress test the capacity, limitations, and possibilities of their services while also proving that 3D Printing can have a great variety of applications and even the simplest spaces are capable of incredible things.
Designing New Education Landscapes at the MILL Makerspace
The IU School of Education's Make Innovate and Learn Lab—the MILL—is a space for students to work with laser cutters, 3D printers, electronic circuits, and common materials like cardboard, rubber bands or Legos with the goal of designing new learning models for K-12 students.
Robotics, Digital Fabrication, & Sentient Architecture at SICE MakerspacesRobotics
Robotics is a burgeoning part of the 21st century life and infrastructure. In ISE students explore how to program robots to interact with the environment through sensors and then to act upon that sensory information. The robots may leverage a variety of sensors such as temperature, atmospheric pressure, GPS signals, magnetic fields, buttons, distance, or even human brain activity. Using Brain Control Interfaces (BCI) students learn to control a robot on wheels using human brain activity as well as perform analysis of BCI interactions on parallel processing supercomputers.
One of the mysteries of digital fabrication lies in the machines themselves. From 3D printers and CNC mills to laser cutters they take our designs and print objects in three dimensions, cut forms out of blocks of aluminum, or etch images onto plastic all through a proces¬s that can seem somehow magical. Students demystify and come to understand the magic that makes CNC machines work by constructing and programming them. The CNC drawing machines that students build and program are able to transfer digital images, or text onto a drawing surface. Through this project they learn the beginning aspects of how to design in a computer aided design (CAD) program, how to power and program stepper motors, and how to assemble the G-code to operate CNC machines to fabricate artifacts they have designed for production.
As the built environment becomes increasingly more complex and integrated with new technologies—including the emerging Internet of Things (IoT)—there is an urgent need to understand how embedded technologies affect the experience of individuals that inhabit these spaces. Students constructed “Dendrite” sculptures, which is a piece of living architecture that comprises one light sensor (the eye) and three lights and vibration motor together with hardware and software required to control the sensor and actuators.